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Showing posts with the label Game Economcis

Dilithium Tracking 8/1/13

Another quiet week of numbers, it seems. Massively has been doing a nice bit of interviews with Dan Stahl (part one and two ), which has some nice food for thought about the future. I've been working a little on my Romulan character, getting Lockboxes opened up for Lobi, and all has been pretty nice, really. Now, that said, the number seem pretty good to me.

[STO] Dilithium Tracking 6/27/13

Ah, computers. They're wonderful when they work, and, well, discouraging when they don't! Due to technical issues I missed tracking 6/24/13, so there'll be a hole in the data there. I also missed 6/21/13, but that's just my fault! Nobody to blame but myself... Due to some loose screw in my head, I'll be trying the Windows 8.1 preview, so if my computer blows up and there's no reporting? That might be why. In the meantime...

[STO] Dilithium Tracking 6/20/13

Greetings one and all! By now I hope you've heard about the Dilithium Mine Outpost . I've personally not had a chance to check it out, but it should be an interesting new addition to the game. Looks like we can all read up together, perhaps :) I should also mention I'm debating the value of the By The Day chart. Right now its so cluttered its really hard to glean a whole lot of insight! Reducing it from 8 weeks to 4 weeks, however, doesn't seem to provide enough. I'll be pondering this, but if any of you Excel fiends out there have some advice, I'd love to hear it. Any now for the charts!

[STO] Dilithium Tracking 5/30/13

Steady as she goes! The Legacy of Romulus has launched over a week ago, and folks seem to be enjoying themselves. My friends are thrilled with the new content, but it seems the post-update jitters are still there with the servers. Hopefully they'll be fixed soon, so it'll be smooth sailing from here on out

[STO] Dilithium Tracking 5/23/13

   And we have Romulans! First off, I'd like to welcome anybody who is getting into Star Trek Online with the launch of The Legacy of Romulus. Its a great game, a fun community, and one of the best MMOs out there if you're looking for something different than the norm. Secondly, I'd like to apologize! For whatever reason I didn't log yesterday's data! Eeek! I think I did, but either I forgot to save or my brain stopped working. Regardless, here comes the data!

[NW] Neverwinter's economy hit with exploits, so I'm resetting.

You can read all about it here . Massively usually does a top-notch job, so I'm glad they're covering this. I'm also glad Cryptic is handling this swiftly. However, this is both causing me to restart my Astral Diamond tracking and giving me a reason to restart my Astral Diamond tracking. The vast gaps between rates means that the methodology I used for Star Trek Online is insufficient for Neverwinter right now. Maybe it'll be okay when things settle down, but for now? Its simply too volatile. I'm not sure how I'll deal with it just yet, but we'll see!

[STO] Dilithium Tracking 5/16/13

   We're inching closer to the release of The Legacy of Romulus! People are playing on test, dev blogs are coming out regularly, and seems that City of Heroes alumni Matt Miller (aka Positron) is also doing some work with Cryptic ! He tweeted: If you play # StarTrekOnline , this weekend is Open Beta for the Legacy of Romulus expansion. Followed by: And if you play, you can see what I've been up to. I worked on creating the Klingon Tutorial # STO # LegacyOfRomulus I'm really looking forward to trying it out now. Apparently its a contract gig, but hey, maybe it'll lead to a full time position. As an ex-Cryptic employee, he'd be coming around full circle! And, regardless of which game he worked on, having such an awesome developer on the team would be fantastic. Maybe they could get Melissa Bianco next? But, you didn't come here to listen to me rant on like a fanboy, so here's the data!

[NW] Watching the beginnings of an economy.

Cryptic’s newest game, Neverwinter, is currently in open beta. Based on Dungeons & Dragons, it takes place in a fantastic fantasy world, with an action-based combat system, a mix of overworld and instancing, and is currently diverting my gameplay time away from Star Trek Online. One of the similarities between Neverwinter and its siblings is that it has a time-based currency that can be bought and sold with Zen. Much like Questionite and Dilithium, Astral Diamonds are awarded in-game and can be used to purchase things, including Zen. Of course, right now the economy is just starting, there’s precious little in the shop, and the number of people playing is relatively low.