Overall History
With Season 7: New Romulus having launched on Tuesday, looks like we’ve got movement again! Obviously, its too soon to tell if it because of the new update (although that’s definitely a factor), or a return to weekends being a low price period. Just off the top of my head, however, I’m wondering if the relatively flat period represents people taking a break until the new update. Certainly, when I played City of Heroes, there was something called “the mid-issue blues” (or “blahs”).
If you haven’t read the patch notes, now would be a great time to do so. One of the changes since test was they removed the Refined Dilithium requirements from the Reputation system. Previously, it would serve as another Dilithium sink, which made it unattractive to casual and alt-heavy players. I’m not sure how they compensated for that, as one of the purposes of that was to slow down the speed at which players could progress through the system. While the Reputation system was made to eliminate the random nature of the end-game’s progression (making it an unfair, and sometimes extreme time sink), they didn’t want people to go through it in a week, either.
Anymore, more on Season 7 later. More charts after the jump. From here on out I’ll simply present the data, and let you decide what to make of it.
Past 12-weeks
9/24/2012 | 154 | 155 | 159 | 165 | 163 | 158 | 160 |
10/1/2012 | 161 | 159 | 160 | 159 | 156 | 157 | 157 |
10/8/2012 | 157 | 157 | 158 | 159 | 158 | 158 | 158 |
10/15/2012 | 160 | 159 | 160 | 160 | 159 | 158 | 158 |
10/22/2012 | 158 | 158 | 158 | 158 | 158 | 158 | 157 |
10/29/2012 | 157 | 158 | 157 | 157 | 157 | 158 | 157 |
11/5/2012 | 158 | 158 | 158 | 159 | 160 | 159 | 159 |
11/12/2012 | 159 | 159 | 158 | 156 |
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